PC Gamer FTW!

Killer Case Mod – Almost Literally

by Darth Mole on Feb.05, 2010, under Gaming Rigs

I just came across an “article” on PCWord that shows a picture and provides a brief description to a wicked case mod. Now we have obviously seen some cool cases, but they are generally cases that have cool things on them. Well, this one takes it to the next level. Check out the link below for the picture and details but to say the least, whomever made the mod could probably bring in some serious dough if he/she decided to make a business out of it and provide additional designs. If you happen to know who the creator of this sick mod is be sure to drop us a line!

Original PCWorld Article

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Alienware M11x – Gaming “Netbook”

by Darth Mole on Feb.04, 2010, under Gaming Rigs

Well it was only a matter of time, though I must admit I’m surprised it was a Dell division that ended up being the one. We now have a netbook that is powerful enough to be a gaming system but not expensive enough to bring you to tears like in the past. You heard me right, a portable computer that is powerful enough to run the most popular of PC titles and starts at $800. I’m pretty certain I’m going to pick one up soon, though I’m still considering the pros and cons. For one, I’m getting tired of lugging Hyperion around (that would be my custom gaming rig built by none other then Nutz. However, Hyperion weighs in at around 40 pounds and when you all of the required accessories, well that tends to be annoying) to Lan parties. Then again, I have to wonder if something so compact will still be viable in a few months. As we all know, laptops/netbooks aren’t the easiest of machines to upgrade (especially Dells – Alienware included I’m sure). Also, let’s be honest here; I also wouldn’t mind having a new toy! If I do end up getting one I’ll be sure to put the review up on here. In the mean time, check out the below video review from IGN on the little monster that could!

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17 Billion hours of X-Box Live

by J.A. Laraque on Jan.21, 2010, under General News

You ever get the feeling you spend too much time playing video games? Today Microsoft has announced that 17 billion hours have now been spent by users on Xbox Live, representing nearly three hours for each person on Earth.

For a long time McDonalds touted the line “Over one billion served” Xbox Live social media lead Trixie360 revealed the usage statistics on Twitter, including that Xbox Live Marketplace has racked up 1.2 billion downloads since its launch in 2002.

“In seven years, Xbox Live members have spent more than 17 billion hours on Xbox Live. That’s more than two hours for every person on the planet!” she wrote.

“There have been more than 1.2 billion downloads of gaming and entertainment content from Xbox Live Marketplace. About 100 per second!”

According to gaming blog G4, 17 billion hours represents almost two million years or 850 hours for each of the current 20 million Xbox Live subscribers.

It is no surprise, even though some people thought that online gaming was not the wave of the future these numbers show how wrong they were. Online play done right is what people want with original games, demos and classic arcade games not to mention Netflix and downloadable content. It won’t be long before you see that number hit the big T.

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BioShock 2 News and Deal

by Nutz on Jan.20, 2010, under General News

Jordan Thomas, Creative Director for BioShock 2 has talked to various outlets about the upcoming prequel to the BioShock franchise.  Amidst most of the tidbits spewed it seems as though they have been able to balance the multiplayer and single player aspects that fans were worried about.  Two separate teams with a single liaison have been able to work on both at the same time.  Thomas explains that the multiplayer aspect will be the key to understanding the history of Rapture as you get to play a splicer amidst the Rapture civil war.

Those looking to buy the game may want to pre-order it on Steam as they are offering it up with a 10% discount and a free copy of the first game!  That’s both BioShock 1 and 2 for $45!  What are waiting for?!

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Aliens: Crucible – Unreleased Footage

by J.A. Laraque on Jan.12, 2010, under General News

Were you aware Obsidian entertainment was working on an Aliens themed role playing game for the console and PC? Well if you weren’t, bad news, it was cancelled. If you were, at least you can watch some aliensrpgfootage that was released over the weekend. (Which I guess seeing something cool that has been cancelled is also bad news)

Now the footages is from “an extremely early pre-production build” according to Matthew Rorie, PR/Marketing Producer at Obsidian Entertainment. First released on Kotaku, the video shows some game-play footage and allows us to experience the atmosphere of the game. After watching the video I must admit I share the same feeling the Kotaku guys had, it is quite dark. However, for an extremely early build the game dose look great.

Unfortunately, or perhaps fortunately depending on your view, there is not much in the video that will tell you what the finished product would look like. You will see some environments, a little gunplay and some alien sound effects, but hey, it’s better than nothing.

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Galatic Warfare – Starwars Mod for CoD MW ONE

by Darth Mole on Jan.09, 2010, under Announcements

That’s right sellouts, Activision and IW; Call of Duty – Modern Warfare ONE (the first one that allows dedicated servers) has just reached a level of epicness that MW2 can’t even dream about. The dreaming function was probably removed like the basic settings for PC gamers.  Why do I say this with such vigor and fist pumping resolve? Because, thanks to BlackMonkeys.de CoD MW (again the first one ^.^) has a new Starwars Mod! Kat and I just got done playing the one level that has been completed and all I can say (and I’m sure on her behalf as well) is AWESOME!!!! Check out the video below from the Black Monkeys. Thank you primate gods!

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The Death of Customer Service – The new Lemon law

by J.A. Laraque on Jan.08, 2010, under Editorial

Please bear with me as I go all Keith Olbermann, special comment on you. We all know whether we buy a two hundred dollar notebook or a seven thousand dollar gaming system we expect a product that works as advertised. Often in my time working with computers I have heard people refer to computers that experience issues time and again as lemons. Lemon laws are American state laws that provide a remedy for purchasers of cars that repeatedly fail to meet standards of quality and performance.

It is understandable that a person experiencing multiple failures could believe their computer is just a lemon and should be completely replaced. More often than not however, you will find that an entire computer is not a lemon. Perhaps a specific part or a combination of parts can lead to repeated issues, but if those parts are replaced or exchanged the issue will go away.

In this day and age the lemon is not with the computer, but the company it was sold from. It is one thing to have issues with a system, but receive first class service from day one and it is entirely another to receive good service at the start, but receive increasingly bad service during the life of your warranty and beyond.

When a computer company is formed the number one goal should be customer service. It should be the best it can be and remain consistent day after day, year after year. Computer issues can arise from many different areas from hardware, to software. Just surfing the internet can produce errors that will make you want to tear your hair out, but if you are able to call your computer company service line and get honest, helpful answers from them it makes the overall experience more tolerable.

The true lemon comes when there is a lapse in a company’s customer and technical service. This can happen for many reasons, but it mainly does due to the business model that if a department is not bringing in revenue it is not as important. When companies tighten their belts it is not the belts of the CEO’s or shareholders that get tightened, it is the belts of the customer and technical service personnel.

When this happens staffing is cut and personnel becomes overworked which can and usually does lead to lower quality and performance. In addition when new workers are added to fill positions due to large turnover rates, training is cut and lower skilled workers are accepted to match the lowered pay grade. Combined with overseas outsourcing and merging of departments and divisions, the once five star support you use to receive can quickly become two star or less.

With three to five year computer warranties being offered customers should expect the same level of quality throughout the life of their warranty and beyond. If a company changes its practices or policies which results in lower quality support the customer should be compensated. In a perfect world a company would do everything in its power to insure that their customers do not experience a drop in service no matter how long the company has been operating.

Unfortunately, as many companies grow larger and merge together the added money and personnel does not translate to improved support. On the contrary it has been shown many times in and outside the world of computers that when this happens the first noticeable difference is a drop in customer satisfaction.

There are of course exceptions, companies that have grown or come together and made it a goal to improve service. This should not be an exception, but a norm. Just as a customer expect a product to keep a high level of performance so should they of the support behind it.

Over the next few months I will be showcasing examples of high and low end customer service in the world of the personal computer. My hope is to shed some light on the companies that turn their back on their customers and applaud the ones that don’t because I refuse to sit by and watch the slow painful death of customer service.

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Orbital Housing market report

by J.A. Laraque on Jan.05, 2010, under The Lighter Side

Home buying in the U.S. might be down 16%, but the virtual orbital housing market is booming. In the MMO Planet Calypso (formerly Entropia Universe) player “Buzz Erik Lightyear” has laid down $330,000 of his own real life money to purchase a 3.3 million dollar space station in the online game.

Now you might ask yourself why someone would dump so much real life money in a virtual world, but this isn’t the first time a purchase like this was made. In the online game Second life Anshe Chung (Ailin Graef) has turned an planet_calypso-initial outlay of $9.95 into virtual assets worth at least $US1 million in real money by selling land and housing in the game.

Back In 2006, Entropia personality Jon Jacobs mortgaged his house to buy an online asteroid in the world for $100,000, then a record for the most expensive in-game purchase ever. Jacobs proceeded to set up an exclusive in-game club called “Club Xanadu”, and would go on to be a real-life businessman in a virtual space to recoup his money.

So if you are being foreclosed on and have no place to live you can rest uncomfortably knowing that people are paying a premium for virtual real estate online. I would be outraged, but then again I’ve spent almost $300 in server transfer fees in World of Warcraft.

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FinalFantasyXIV.com Updated With Character Creation!

by Darth Mole on Jan.04, 2010, under MMO

Square Enix has updated their Final Fantasy XIV website! They now have some insight to the character creation engine. If nothing else I’m getting this game for the eye candy. Still haven’t been asked to beta test though :(

Website: finalfantasyxiv.com

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Mother calls 911 on son over excessive video game playing

by J.A. Laraque on Dec.28, 2009, under General News

We have heard stories about parents, wives and girlfriends who become upset when a video game hobby turns into an addiction. We have also seen what happens when a parent tries to take away a game from a child. Now we take another step forward in this story from the Boston Herald.

It’s game over for a 14-year-old Roxbury boy, whose overwhelmed mother was so exasperated with his incessant video game playing that she called the cops on him.

The final straw for Angela Mejia snapped at 2:30 a.m. Saturday when, “I woke up in the middle of the night and saw the light on in his bedroom,” hours after she had told him to go to sleep.

“Sometimes I want to run away, too,” Mejia said, breaking down in tears in her immaculate apartment. “I have support from my church, but I’m alone. I want to help my son, but I can’t find a way.”

Mejia is among thousands of parents struggling with today’s video-game obsessed youth. The Entertainment Software Association reports the popularity of video games is skyrocketing, with 42 percent of adults intending to give, or hoping to find one in their Christmas stocking this week.

Mejia’s son – one of four children the 49-year-old is raising alone – was playing “Grand Theft Auto,” an exceedingly violent video in which the gamer assumes the role of ladder-climbing criminal.

An argument ensued as Mejia unplugged her son’s PlayStation. Then, this mad-as-hell mother dialed 911. Police responded and managed to talk the boy into shutting off the game and going to sleep.

“They (police) were just like, ‘Chill out. Go to bed,’ ” the boy told the Herald.

Mejia said she approves of athletic-themed videos, but as for “Grand Theft Auto,” she said, “I would never buy that kind of video. No way. I called (police) because if you don’t respect your mother, what are you going to do in your life?”

Mejia, a cafeteria cashier at the Veterans Affairs Medical Center in Jamaica Plain, said the two officers who responded “were surprised” there was more involved than putting the lid on a simmering family feud.

Emmy Award-winning documentarian Lawrence Kutner, former co-director of the Center for Mental Health and Media at Massachusetts General Hospital is the author of “Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do.”

“Clearly, it’s a very, very rare situation for someone to call the cops. That she went to the extreme of calling the police tells me more about her level of frustration than anything else,” Kutner said.

“Adults tend to view video games as isolating experiences,” Kutner said. “Kids view them as social experiences. It’s a way in part – especially for boys – of gaining social acceptance.”

I guess I could dive into a commentary about the fact that if a parent has to call the cops on a kid something is wrong with the parent, but I will save that for another time. I have to ask, why is it so many kids grew up with the Atari, Commodore 64 and Amiga and turned out reasonably well, but today more and more kids cannot balance game-play with life.

The problem is parents seem to refuse to take the time to parent. There are no set rules to raise a child. You need to learn your kid and take the time to teach him the correct way to live based on your values. You can balance an extended World of Warcraft session with school and work, people do it every day.

Television cannot raise your kids nor can school or the cops. It’s time to look in the mirror and point the finger of blame.

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